tag:blogger.com,1999:blog-9096895388032811892024-03-05T12:54:16.396-06:00Lunarea's BlogLunareahttp://www.blogger.com/profile/05707634691786390314noreply@blogger.comBlogger113125tag:blogger.com,1999:blog-909689538803281189.post-4228634549045660222015-10-28T11:32:00.003-05:002015-10-28T11:32:34.274-05:00The Police Box<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh63TkLH_FhvhGJgyj21LmrM3irPb5LN59NYbJjeIYChYsHgSKuzLsnkOxw8xokB4jMkKpoahGtIsphvdHavEScf3UpUYHiP6t6LfdCGCPmwTpmBelwepAGYgK_V3jHLJYTw8oGsRogrEk/s1600/Tardis-byLunarea.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh63TkLH_FhvhGJgyj21LmrM3irPb5LN59NYbJjeIYChYsHgSKuzLsnkOxw8xokB4jMkKpoahGtIsphvdHavEScf3UpUYHiP6t6LfdCGCPmwTpmBelwepAGYgK_V3jHLJYTw8oGsRogrEk/s1600/Tardis-byLunarea.png" /></a></div>
A Tardis for all of you Doctor Who fans. :)<br />
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<span style="color: firebrick;"><span style="font-size: 18px;">Terms of Service:</span></span><br />
<i>Free for use in non-commercial <b>RPG Maker</b> projects with credits to Lunarea. </i><br />
<i>Contact me <a href="http://forums.rpgmakerweb.com/index.php?/user/8-lunarea/">via RMW forums</a> for use in commercial projects.</i>
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<span style="font-size: x-small;"><b><i>Please do not re-distribute or post in other forums!</i></b></span></div>
<br />Lunareahttp://www.blogger.com/profile/05707634691786390314noreply@blogger.com12tag:blogger.com,1999:blog-909689538803281189.post-11682070767748606412015-04-07T12:34:00.001-05:002015-04-07T12:34:44.060-05:00Seer TentA few more goodies for you all to use. :)<br />
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<span style="color: firebrick;"><span style="font-size: 18px;">Terms of Service:</span></span><br />
<i>Free for use in non-commercial <b>VX/VXAce</b> projects with credits to Enterbrain and Lunarea. </i><br />
<i>Contact me <a href="http://forums.rpgmakerweb.com/index.php?/user/8-lunarea/">via RMW forums</a> for use in commercial projects.</i>
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<span style="font-size: small;"><b><i>Please do not re-distribute or post in other forums!</i></b></span></div>
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Lunareahttp://www.blogger.com/profile/05707634691786390314noreply@blogger.com1tag:blogger.com,1999:blog-909689538803281189.post-8374844316765699962015-02-20T12:39:00.005-06:002015-02-20T12:40:00.967-06:00World Islands and DoorsJust a couple of edits I figured you all could use:<br />
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<span style="color: firebrick;"><span style="font-size: 18px;">Terms of Service:</span></span><br />
<i>Free for use in non-commercial <b>VX/VXAce</b> projects with credits to Enterbrain and Lunarea. </i><br />
<i>Contact me <a href="http://forums.rpgmakerweb.com/index.php?/user/8-lunarea/">via RMW forums</a> for use in commercial projects.</i>
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<br />Lunareahttp://www.blogger.com/profile/05707634691786390314noreply@blogger.com1tag:blogger.com,1999:blog-909689538803281189.post-21742482881317582582014-06-03T18:02:00.002-05:002014-06-03T18:02:34.001-05:00Resources and 2014 Indie Game contestJust wanted to leave you all a quick note, because I've been getting a lot of PM's and e-mails about this already...<br />
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<u><b>Yes</b></u>, you may use my resources (both from this blog and from the official forums) in your entries for the 2014 Indie Game <a href="http://contest.rpgmakerweb.com/">contest</a> at no charge. Please make sure that you're crediting me as well as any other people/companies mentioned in my credits and TOS. I would also appreciate a link to my <a href="http://lunareas.blogspot.com/">blog</a>. :)Lunareahttp://www.blogger.com/profile/05707634691786390314noreply@blogger.com2tag:blogger.com,1999:blog-909689538803281189.post-61355829911701876002014-04-25T21:21:00.000-05:002014-04-25T21:21:01.269-05:00VX/XP Characters (NPCs 1)Wow, it's been ages since I updated...<br />
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One of the last things I did for TUAH before I got super busy is to start converting NPCs into a mix of VX-Ace and RMXP. Basically, I took the VX-Ace heads and stuck them on RMXP bodies. I do like very much how it turned out, and I'd like to eventually have a huge converted database, but it might be a while before that happens.<br />
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I figured I'd share a few of the sprite sheets anyway, just in case they're useful to someone out there.<br />
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<u><b>Terms of Use:</b></u><br />
Free for use in <b>non-commercial</b> games made with RPG Maker products.<br />
Please note that you must own both RMXP and RMVX-Ace in order to legally use these sprites.<br />
Do not repost/redistribute! Link to this blog post instead.<br />
<i>Credits:</i> Lunarea; Enterbrain<br />
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Young Adult Female</div>
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Young Adult Male</div>
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Senior Female</div>
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Adult Male</div>
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Female Child 1</div>
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Female Child 2</div>
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Enjoy, and let me know what you think. I can post a few more when I find a free moment. :)</div>
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Lunareahttp://www.blogger.com/profile/05707634691786390314noreply@blogger.com28tag:blogger.com,1999:blog-909689538803281189.post-16871745265600862282014-01-04T23:08:00.000-06:002014-01-05T12:45:48.075-06:00Fantasy Tree 2Another freebie:<br />
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<br /><b><u>Terms:</u> </b>Free for non-commercial use in any of <b>Enterbrain's RPG Maker</b> programs.<br />
Do not repost/redistribute! Link to this blog post instead.<br />
<i>Credits:</i> Lunarea
Lunareahttp://www.blogger.com/profile/05707634691786390314noreply@blogger.com2tag:blogger.com,1999:blog-909689538803281189.post-83931898069083987992013-11-07T10:49:00.001-06:002013-11-07T10:49:44.860-06:00Holiday Window<div class="separator" style="clear: both; text-align: center;">
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A little holiday window for you guys. I'm pretty happy with how the twinkly lights turned out. I may just have to make some lights decorations. :D<br />
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<b><u>Terms:</u> </b>Free for commercial and non-commercial use in any of <b>Enterbrain's RPG Maker</b> programs.<br />
Do not repost/redistribute! Link to this blog post instead.<br />
<i>Credits:</i> Lunarea
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<br />Lunareahttp://www.blogger.com/profile/05707634691786390314noreply@blogger.com5tag:blogger.com,1999:blog-909689538803281189.post-57282231269003829042013-11-02T13:04:00.000-05:002013-11-02T13:04:26.978-05:00Article to readI haven't been posting very much lately. I've had too much work to do, and really nothing to post about. My game development was put on temporary hiatus, as was the majority of my random art/resources that I normally give away for free. Sorry about that! <br />
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Celianna wrote <a href="http://blog.rpgmakerweb.com/tips-and-tricks/creating-tilesets/">a really great article</a> about tileset and just how much work goes into creating them. I think it's something that everyone should read and I hope that it puts some things into perspective in terms of what's involved in making tiles.<br />
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<a href="http://www.rpgmakerweb.com/a/graphics/zombie-survival-graphic-pack">My zombie survival set</a>, for example, took 493 hours of work total, spread over 6 months . Toward the end of the deadline, I was working 60-70 hours per week to make sure everything was top notch quality and ready for release. It was a lot of work, but I'm really happy with the end result. I hope you guys enjoy the pack, and I'm looking forward to seeing what you create with it.<br />
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With that out of the way, I want to mention that the holidays are on their way. Like every year, I'm making home-made gifts for my extended family. It will take quite a bit of time this year, as I'm doing paper art (cards, etc) as well as baking goodies. So, the updates might be sporadic until after Christmas, still. I'll try to periodically update with a stray resource or two, so hopefully it will make up for lack of consistent updates.Lunareahttp://www.blogger.com/profile/05707634691786390314noreply@blogger.com1tag:blogger.com,1999:blog-909689538803281189.post-87588852034385691252013-08-24T17:49:00.000-05:002013-08-24T17:49:24.672-05:00Hobbies: Card MakingOne of the big things I've been into lately is paper crafting - more specifically, making handmade greeting cards. I get to exercise my creativity, as well as practice various traditional art techniques. For one of the cards I made a few months ago, I got back into watercolors and came up with a fabulous sunflower. For another, I used a patterned paper to make a pinwheel that you can spin around. <br />
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Today, I finished a Steampunk-inspired birthday card and I wanted to show it off:<br />
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I haven't decided who's going to be getting it quite yet (I have to find a fellow Steampunk enthusiast first), but it came out pretty neat. The best part is hard to see in the picture, but there are areas that are torn off. So, there are these raised little paper edges that are fun to touch.<br />
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Anyone else have neat crafting projects/hobbies?<br />
<br />Lunareahttp://www.blogger.com/profile/05707634691786390314noreply@blogger.com3tag:blogger.com,1999:blog-909689538803281189.post-77574182078780252472013-08-11T13:21:00.000-05:002013-08-11T13:21:13.700-05:00Title/Game Over GraphicsHere are a few pictures I've created for a title or "game over" screen. They're pretty simple, but maybe they'll be useful to someone out there. Click on images to see full versions.<br />
<br />
Purple Night Variety:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyapGo-fHlOqpbaRfGlEsKLKCs3G3TCbCWs1HkL36MCzhci4lLjgrCLYNzHhNhcSBqMwIoTJDAOVYyyCBHXHAk27HVZDM45vG5i9DCR1Q7aKbcYh-gVWQwyowIQ7n7TzHuIX03A9QVZGA/s1600/Title1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="244" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyapGo-fHlOqpbaRfGlEsKLKCs3G3TCbCWs1HkL36MCzhci4lLjgrCLYNzHhNhcSBqMwIoTJDAOVYyyCBHXHAk27HVZDM45vG5i9DCR1Q7aKbcYh-gVWQwyowIQ7n7TzHuIX03A9QVZGA/s320/Title1.png" width="320" /></a></div>
<div style="text-align: center;">
<i>Background for titles.</i></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTpuFSQ90hyd1Nu8mqjehFALJs3xkTfiK70b6WIed1_ssYPKYU9ElrpJGwb_vFZAiDZ9vu8-54xNSMZ3dqBdk23esUMUZu1b3QGC40jMNDPAObAYwKYCMkWgViSlfVdn7j6bTWN_k4jik/s1600/GameOver1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="244" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTpuFSQ90hyd1Nu8mqjehFALJs3xkTfiK70b6WIed1_ssYPKYU9ElrpJGwb_vFZAiDZ9vu8-54xNSMZ3dqBdk23esUMUZu1b3QGC40jMNDPAObAYwKYCMkWgViSlfVdn7j6bTWN_k4jik/s320/GameOver1.png" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCKtO7uJGbTS9g7_eQ9fd0XyfVdPWyM8AvaM6ghqqQFkyAi9PRA1-SknZbkacESa3_QmniMVz52Jc78N7LGRth718ucICYkjTKmMJYPAQhv3SDe0hDyHfknNVXhVNz-KvkjyOc-HALfTM/s1600/TheEnd1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="244" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCKtO7uJGbTS9g7_eQ9fd0XyfVdPWyM8AvaM6ghqqQFkyAi9PRA1-SknZbkacESa3_QmniMVz52Jc78N7LGRth718ucICYkjTKmMJYPAQhv3SDe0hDyHfknNVXhVNz-KvkjyOc-HALfTM/s320/TheEnd1.png" width="320" /></a></div>
<div style="text-align: center;">
<i>I couldn't decide if I liked Game Over or The End better, so both are included.</i></div>
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Blue Night Variety:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGJgKau6y9XZjFSmIuiNvP4AS57sFzGKnMe3SjlQUA3IV43qpYle9qfxDeLnST-gW479xQzOFrCU6HEXGKT86Ys9GmLzzsCzox4lt3B58bfpyij44Ybxb8zALhYZdxNrnBAZLTIJveeeo/s1600/Title2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="244" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGJgKau6y9XZjFSmIuiNvP4AS57sFzGKnMe3SjlQUA3IV43qpYle9qfxDeLnST-gW479xQzOFrCU6HEXGKT86Ys9GmLzzsCzox4lt3B58bfpyij44Ybxb8zALhYZdxNrnBAZLTIJveeeo/s320/Title2.png" width="320" /></a></div>
<div style="text-align: center;">
<i>Title Background</i></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqrKYObDPotB_XWb0MKZ6jjmalsr6T6m_jMMfnXjQMjjkc5pTYR9JZ-BxszU7gaxX_9yxIQHwkBP5M8tRzkqvhaD7P0VNVm57lFF8HIiDi4qZV8rlClBIilejylyDviqlA646LTo8CcI8/s1600/GameOver2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="244" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqrKYObDPotB_XWb0MKZ6jjmalsr6T6m_jMMfnXjQMjjkc5pTYR9JZ-BxszU7gaxX_9yxIQHwkBP5M8tRzkqvhaD7P0VNVm57lFF8HIiDi4qZV8rlClBIilejylyDviqlA646LTo8CcI8/s320/GameOver2.png" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiS4iQbmcxnF01uCSigeRJEyzPox1OOmDw79Ey07yiHgN0lQP8FsuIyO6iMmopLhjSCm9d6KgwfunTd1o4J4VTt3HHkEI3_MdGfcY6wipNVxUC3QRdxsLKPJqEKb_ncd28DzPTNqNfFnA0/s1600/TheEnd2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="244" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiS4iQbmcxnF01uCSigeRJEyzPox1OOmDw79Ey07yiHgN0lQP8FsuIyO6iMmopLhjSCm9d6KgwfunTd1o4J4VTt3HHkEI3_MdGfcY6wipNVxUC3QRdxsLKPJqEKb_ncd28DzPTNqNfFnA0/s320/TheEnd2.png" width="320" /></a></div>
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<br />
<br />
<br />
The background image does not scroll, but you could also use it as a parallax image in small (17x13) maps.<br />
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<br />Lunareahttp://www.blogger.com/profile/05707634691786390314noreply@blogger.com11tag:blogger.com,1999:blog-909689538803281189.post-44746907480672977952013-07-20T10:02:00.003-05:002013-07-20T10:02:53.337-05:00Tutorial 4: Painting TilesPart 4 of the tile-making tutorial is up:<br />
<a href="http://blog.rpgmakerweb.com/tutorials/creating-tiles-part-4/">Click Here</a> <br />
<br />
And just so this post has a bit more content than just 8 words and a link, here's a screenshot of a side-project:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTf4Gbb84zp7lhEA6W5KXLhd_2rZfCWHol04DIzBA88jmgtcBLTsm7RehhxKWRV9GXkIIs8pwk0OEm6gsU5ji_FVpH6tHfG7AjI0DrCvMLvUYTrrONthLvybO43ZLeiLPws4Mu2W3KRKM/s1600/Teaser_!.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="244" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTf4Gbb84zp7lhEA6W5KXLhd_2rZfCWHol04DIzBA88jmgtcBLTsm7RehhxKWRV9GXkIIs8pwk0OEm6gsU5ji_FVpH6tHfG7AjI0DrCvMLvUYTrrONthLvybO43ZLeiLPws4Mu2W3KRKM/s320/Teaser_!.png" width="320" /></a></div>
Once it's gotten a bit further along, I'll share some more details. <br /><br />Lunareahttp://www.blogger.com/profile/05707634691786390314noreply@blogger.com7tag:blogger.com,1999:blog-909689538803281189.post-74495546505219837132013-07-05T20:00:00.001-05:002013-07-05T20:00:14.455-05:00Mini Pack (Mega Flowers)<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLEf7chz6QcloSofBmwFRb-jttRoxHxfOblVwyJZYbF-f_e7Y7ZCmSLkaXc1pmfVTZEnjVW3I5B5ZY4TQqbFI3-8230MCGm5Cj1YUeA8_T8t63AGKOfSoGXWU_pxO2jG7NSQ1NQ-y1Q0M/s1600/Sunflower.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLEf7chz6QcloSofBmwFRb-jttRoxHxfOblVwyJZYbF-f_e7Y7ZCmSLkaXc1pmfVTZEnjVW3I5B5ZY4TQqbFI3-8230MCGm5Cj1YUeA8_T8t63AGKOfSoGXWU_pxO2jG7NSQ1NQ-y1Q0M/s1600/Sunflower.gif" /></a></div>
The mini-pack of resources has been released!<br />
You can grab it <a href="http://blog.rpgmakerweb.com/resources/50-review-mini-resource-pack/">here</a>, for free. Lunareahttp://www.blogger.com/profile/05707634691786390314noreply@blogger.com2tag:blogger.com,1999:blog-909689538803281189.post-22965565540745512372013-06-24T14:10:00.000-05:002013-06-24T14:10:38.498-05:00It's June?!?Goodness, it seems I've gone back to being a month between postings. :(<br />
<br />
I could say I've been pretty busy with work, but as much as it's a valid excuse, I still feel like I've neglected the blog a bit. So, I'm going to try and go back to a more frequent (and regular!) schedule.<br />
<br />
Since I've had almost no time to work on my projects, I spent a little time going through my notebooks and game dev papers to find something interesting to talk about. And I found a list of game ideas that I really want to create. I still found them interesting and motivating, so when I do get to finish TUAH and Starlight, one of these just may be the next on the list.<br />
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<span style="color: #6fa8dc;"><b>Ghost Hunter </b></span>(needs a better title)<br />
<i>Genre:</i><br />
Adventure, Puzzle, Single Character<br />
<i>Story:</i><br />
Your close friend has inherited an ancient mansion, but it's come riddled with dangerous (and deadly!) ghosts. As a talented young ghost hunter, it's your job to get rid of the ghosts and send them to the Great Beyond. But is it really possible that one single mansion is the epicenter of so much ghostly activity? Or is there something more nefarious in the works?<br />
<i>Comments:</i><br />
I wanted to create a game that has a smaller scope and a more limited setting. The entire game happens in the mansion and its immediate surrounding (garden, cemetery, stables, chapel). It's loosely based on the many awesome point-and-click adventures I've played over the years - and that's my favorite game genre.<br />
<span style="color: #6fa8dc;"><br /></span>
<b><span style="color: #6fa8dc;">Albeon: Marigold's Story</span></b><br />
<i>Genre:</i><br />
Adventure, RPG<br />
<i>Story:</i><br />
As the middle child of a family of 12, Marigold feels ignored and invisible to her family. After having a fight with her family, she makes a wish that she were the only child. The next morning, it comes true. But being an only child is not as great as Marigold thought, and she decides to go on a inter-dimensional quest to find her brothers and sisters.<br />
<i>Comments:</i><br />
This is a light-hearted RPG that basically deals with family dynamics and the classic question of whether the grass is really greener on the other side. It appeals to me because it's not about saving the world (though that's also fun to do from time to time), and also because this game takes place in a very elaborate world that I created a long time ago. I've got another dozen ideas for games that happen in Albeon.<br />
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<span style="color: #6fa8dc;"><b>Oracle</b></span> <br />
<i>Genre:</i><br />
Adventure<br />
<i>Story:</i><br />
In the 2649, it's illegal to be a fortune-teller or a psychic of any sort. When Cassie has a premonition that a horrible accident will destroy her school, she's torn between warning everyone and hiding her psychic talent. With the help of her childhood friend, Hayden, Cassie is going to have to make some hard choices.<br />
<i>Comments:</i><br />
There are two things that are amazing about this idea. The first is that it's futuristic. And there's a lot of really interesting concepts I'm hoping to introduce in terms of society, technology and general futuristic life. The second is that there's a really awesome artist that's making the main character portraits for me. <br />
<br />
<br />
Out of all of these, I think Oracle is the most likely to be the next in line. But I've still got little bits of inspiration poking me to make the other two projects, too.<br />
<br />
Do you have any preferences?Lunareahttp://www.blogger.com/profile/05707634691786390314noreply@blogger.com7tag:blogger.com,1999:blog-909689538803281189.post-87135619715402751802013-05-25T14:54:00.000-05:002013-05-25T14:54:32.126-05:00Mushroom TownSince I promised I'd make a mushroom town map, here it goes:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEio3QK2ouyt4h7MrpVSojmhsqcfqvB9Y421PipQAyY476oALYpcmcVi6haeXj518JD0X4engovJhkVA9d1k9UhZiN33ubOzU_XPrbe21Bs87HZrQm10jwZPL_y_18YGhqoZw9i9HY6Wb7s/s1600/Mushroom_Village.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="244" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEio3QK2ouyt4h7MrpVSojmhsqcfqvB9Y421PipQAyY476oALYpcmcVi6haeXj518JD0X4engovJhkVA9d1k9UhZiN33ubOzU_XPrbe21Bs87HZrQm10jwZPL_y_18YGhqoZw9i9HY6Wb7s/s320/Mushroom_Village.png" width="320" /></a></div>
<div style="text-align: center;">
<i>(click to see at full resolution)</i></div>
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It was fun to make, and I hope it helps! Lunareahttp://www.blogger.com/profile/05707634691786390314noreply@blogger.com4tag:blogger.com,1999:blog-909689538803281189.post-27870881174376064952013-05-20T15:26:00.000-05:002013-05-21T18:14:56.212-05:00Mushroom Tile Add-On<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXbcZ2zwGEvM74-61m117f4CXv7KBnfVu92GNOAp7XCaKUDtQWliDQWJPnh5iCGejl_BIq8Wy8F1IXVhFtgUdYIJnu2MzaxyVwDD4Txo0pmJwGgiTtopFjoF6YXUanMSU7zCpdEMUkedg/s1600/Giant_Mushroom.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXbcZ2zwGEvM74-61m117f4CXv7KBnfVu92GNOAp7XCaKUDtQWliDQWJPnh5iCGejl_BIq8Wy8F1IXVhFtgUdYIJnu2MzaxyVwDD4Txo0pmJwGgiTtopFjoF6YXUanMSU7zCpdEMUkedg/s320/Giant_Mushroom.png" width="320" /></a></div>
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<br />
As per Strawberry's request, I redid my giant mushroom to look like something that fits better with RPG Maker. Click on the link to get the full size. Also posted <a href="http://blog.rpgmakerweb.com/resources/giant-mushrooms/">here</a>. <br />
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<b><u>Terms:</u> </b>Free for commercial and non-commercial use in any of <b>Enterbrain's RPG Maker</b> programs.<br />
Do not repost/redistribute! Link to this blog post instead.<br />
<i>Credits:</i> Lunarea
Lunareahttp://www.blogger.com/profile/05707634691786390314noreply@blogger.com4tag:blogger.com,1999:blog-909689538803281189.post-85774379133750488512013-05-05T18:04:00.002-05:002013-05-05T18:04:42.932-05:00Tiles tutorial Part 3Part 3 is up!<br />
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<a href="http://blog.rpgmakerweb.com/tutorials/creating-tiles-part-3/">Click me.</a><br />
<br />
Also, as you've probably noticed, I haven't been posting much other than links to the tutorial. Various non-game projects have been kicking my butt lately, and I haven't even had a chance to open Ace, let alone do some work.<br />
<br />
But I intend to remedy that by the end of next week. Expect some more info soon. Lunareahttp://www.blogger.com/profile/05707634691786390314noreply@blogger.com2tag:blogger.com,1999:blog-909689538803281189.post-70239891734519184912013-04-28T19:49:00.001-05:002013-04-28T19:50:07.301-05:00Creating Tiles pt. 2The second part of my tileset-creating tutorial is up.<br />
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<a href="http://blog.rpgmakerweb.com/tutorials/creating-tiles-part-2/">Click here</a> to view it.<br />
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This part covers the perspective used in RMVX-Ace - which is a bit unique.Lunareahttp://www.blogger.com/profile/05707634691786390314noreply@blogger.com3tag:blogger.com,1999:blog-909689538803281189.post-54434792796742149682013-04-21T17:47:00.002-05:002013-04-21T17:47:52.372-05:00Creating Tiles TutorialA very quick update, mainly to let you know I've started a series of articles on how to create tiles in the style of VX/Ace RTP.<br />
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<a href="http://blog.rpgmakerweb.com/tutorials/creating-tiles-part-1/">Click here for part 1</a>.<br />
<br />
The first part is very, very basic, but I want to cover all the bases so someone who's never done art won't be completely and utterly lost. <br />
<br />
I am hoping to have a new part out on a somewhat regular schedule (once every week or 2 weeks), but it will largely depend on my work schedule.Lunareahttp://www.blogger.com/profile/05707634691786390314noreply@blogger.com6tag:blogger.com,1999:blog-909689538803281189.post-67660562667386971222013-04-10T20:16:00.001-05:002013-04-10T20:16:53.322-05:00Party SpritesI've been working on more party sprites. I'd like to finish them in the next week (or so), and then move onto the NPCs.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGfqBCPhxIGjS8B1aCxo7VLoJC4ecYLfMYXLJPKoYhhvYgjPmzo-tILdLFWEYP0YenqQVlyaX3Xw33Sr2PJlDqToAg5EZ2Kk9L5cdtHXhA5plSXHMpC1UZCf3MdfOvfyRdDe9O3swxguc/s1600/Claudia-Final.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGfqBCPhxIGjS8B1aCxo7VLoJC4ecYLfMYXLJPKoYhhvYgjPmzo-tILdLFWEYP0YenqQVlyaX3Xw33Sr2PJlDqToAg5EZ2Kk9L5cdtHXhA5plSXHMpC1UZCf3MdfOvfyRdDe9O3swxguc/s1600/Claudia-Final.gif" /></a></div>
<div style="text-align: center;">
<i>Claudia's new sprite</i></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVp2PFWv_4XrDgiUtnkvxZFQt2f6bZAjVY8CxRcJUPkhI5OZifsamQ1m_cLeG1j4wWflVBhTRmOy5Tz_kKbzOrZdCP6f_JdRaqWMHmh6epqu34jsfwPoSOQSKoCkeP6hrmRqIdpZ-W0Ac/s1600/Cordelia-Final.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVp2PFWv_4XrDgiUtnkvxZFQt2f6bZAjVY8CxRcJUPkhI5OZifsamQ1m_cLeG1j4wWflVBhTRmOy5Tz_kKbzOrZdCP6f_JdRaqWMHmh6epqu34jsfwPoSOQSKoCkeP6hrmRqIdpZ-W0Ac/s1600/Cordelia-Final.gif" /></a></div>
<div style="text-align: center;">
<i>Cordelia's new sprite</i></div>
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Other small tidbits that got done:<br />
- Got the graphics for some enemies for the beginning area. Nothing huge, as Thalzon's battlers are incredible by themselves, but a few little touches to make them a bit more unique.<br />
- Started conceptualizing the puzzle for the beginning area. It's an ice zone, so I'm trying to decide between a slider puzzle (player or objects) and lighting torches.<br />
- Finished conceptualizing the first mini-game - complete with how it will be evented (in theory anyway).<br />
<br />
And that's all for this update! Lunareahttp://www.blogger.com/profile/05707634691786390314noreply@blogger.com15tag:blogger.com,1999:blog-909689538803281189.post-74518340948233927922013-04-05T12:48:00.000-05:002013-04-05T12:48:09.121-05:00Features and PortraitsRobin asked about the features that I've cut from Twice Upon a Hero. It's a somewhat lengthy list, thus another blog post was in order. I also want to take a moment to post the ideas that I decided to keep, so the two can be compared.<br />
<br />
<b><u>Ideas/Features that were cut:</u></b><br />
1) <i>Tournament</i><br />
Originally, at the beginning of chapter 3, Alistair and co. find themselves as prisoners in a pirate town. They are forced to compete in a tournament, gladiator-style. That particular tournament is rigged and basically a long quest chain rather than an actual tournament. Several people liked the idea of competing, however, and I'd planned to make a real tournament (prizes and all) for it later in the game.<br />
However, outside Alistair's ultimate weapon, there was nothing significant to be gained from the tournament. It was a completely optional section of the game that would have involved heavy eventing, balancing and testing. With a lot of time and feedback, I probably would have managed to make it interesting enough for the player. In the end, however, I decided it was not worth delaying the game completion for.<br />
<br />
2)<i> Field Skills</i><br />
This was probably the toughest feature to cut, as I love the idea of using skills to interact with the environment. Originally, I was going to use field skills for things like reaching chests on high ledges, opening up shortcuts between areas or skipping certain puzzles. Two problems arose. The first was that having field skills sometimes forced the player to have a specific party members with them. Those party members may not have been as useful in the rest of the area (i.e. battles). To make things easier, I also planned on having key items that accomplished the same skills as the characters.<br />
The second problem was that these skill places involved creating custom character poses, as well as creating somewhat elaborate movement and effect mini cut-scenes. Given how much graphical and eventing work already has to be done, I did not want to add even more.<br />
So, I removed the idea of field skills, but kept the special key items. The environment will still play a role, but the player has more freedom with the party make-up.<br />
<br />
3) <i>Crafting System</i><br />
The crafting system was predominantly done for upgrading equipment and for creating some potions via alchemy. Sam is an alchemist, so it made sense story-wise to give him a laboratory. However, Sam doesn't join until a little later in the game- by which point the player has received a ton of potions and money that can be spent on potions, on top of having characters that can heal. After working out the equipment and the items for the database, I realized that there really isn't a big number of items that would need to be crafted.<br />
Instead, there will be side-quests that upgrade equipment or reward the player with consumables.<br />
<br />
4) <i>Party Camp</i><br />
Specific spots on the map would allow the player to teleport to a camp where the party members are. You could talk to party members and give them gifts - basically, a way to further the idea of relationships.<br />
Player can do the same thing in the base, however, as well as in towns where the party is split up. So, the party camp idea was removed for redundancy.<br />
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5) <i>Trade Market</i><br />
I had the neat idea to have trade markets instead of regular shop. The player would basically trade certain items (ex. random monster loot) for useful consumables or even equipment upgrades. While it's a fun idea, my major concerns were that it would either not be used or that the player would feel like they have to grind to get certain items.<br />
I've gone back to regular shops, where the player can choose when and how to spend money. I will still have at least one side quests that will have the player trading items, but it will be optional.<br />
<br />
6) <i>Extra Languages/Currency</i><br />
There are actually several different cultures in Caeta, so I wanted to add a touch of realism by giving them various languages and currencies. It would have been something akin to the Al Bhed language in Final Fantasy - over time, the text would be translated as the player gets dictionaries, etc. The currencies would operate via currency exchange. The player would go to the bank in a new area and exchange their money for the local currency - with some variation for the exchange rate, etc. The local merchants would only sell items if the player had enough of the local currency.<br />
Although the idea was very fun, it would become a hassle to have to switch currency on various continents (especially in quests that carry over several areas). Given the nature of the plot, the player would have also occasionally found themselves with money they can't spend.<br />
The language required a script that I was not able to make work. I thought about doing it via eventing, but the event would have been complicated and I'm not sure that the player would have enjoyed the idea enough to justify spending extra time on it. Instead, there will be other languages peppered in the regular chatter and a translator will be provided for areas that do not speak the party's language.<br />
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7) <i>Training Dojos</i><br />
Nic's skills revolved around animals and animal forms. Originally, the plan was to have her visit various dojos around the world where masters would teach her animal forms- mainly via a puzzle section and a boss battle.<br />
The problem with this idea is that Nic was the only character that had to train like this, and that these dojos were entirely optional. The rest of the party learned through levels or through equipment. I was worried that having a completely different way to acquire skills would be too much work for some players and that they'd end up not using Nic - which is definitely not something I'd want to see.<br />
Instead, Nic is going to be learning all skills the same way others do, and the dojo idea is getting tossed into a different project.<br />
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<u><b>Ideas/Features that were kept:</b></u><br />
1) <i>Party Relationship System</i><br />
I kept it because it allows for more characterization, for a more individual play-through (and possibly adds a touch of replayability) and because it's the simplest way to create multiple endings. It's also one feature that was consistently praised and enjoyed by players.<br />
<br />
2) <i>Home Base/Lab</i><br />
In the later half of the game, this becomes the major quest hub. Most of the quests that further the story will start and end there. It will also be the place to change party members, talk to party members (and give them gifts), upgrade equipment and shop. I'm hoping to have it be an evolving place that is decorated over time.<br />
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3) <i>CTN (teleport system)</i><br />
There is a long quest chain involved in unlocking and maintaining this system, but it will allow the player to quickly get from one place to another - and it will be usable from virtually anywhere. Since I don't have a conventional world map, it's an excellent way to avoid having to run through maps multiple times to get somewhere.<br />
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4) <i>Artifact Museum</i><br />
Completely optional area where the player can display treasures, trophies and other artifacts. The main purpose of the museum will be to have all historical and religious tidbits in one place. Though I'm planning to add a lot of information via NPC dialogue and bookshelves, I wanted to have a central place where the player can learn more about the world and past events. Time permitting, I may also have a kind of video-viewer that shows past cutscenes.<br />
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And, lastly, several of you wanted to see the party portraits. Here we are:<br />
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<i>(From left to right: Cordelia, Claudia, Penelope and Nic)</i></div>
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<i>(From left to right: Alistair, Sam, Ian and Ruben)</i></div>
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And there you have it! Phew, thanks for reading this giant wall of text. </div>
Lunareahttp://www.blogger.com/profile/05707634691786390314noreply@blogger.com19tag:blogger.com,1999:blog-909689538803281189.post-26901808732187614192013-04-04T13:50:00.003-05:002013-04-04T13:50:45.598-05:00Work~<div class="separator" style="clear: both; text-align: center;">
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<br /><br />
I've been driving myself insane with going back and forth on the graphical style. I'm <i>still</i> very much torn between wanting completely custom sprites and making life easier for myself by reusing RTP. The sprite you see above is my latest effort, and I think I'm just going to stick with it. It's a combination of my custom template and XP RTP with some heavy editing.<br />
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I think it looks unique enough to be memorable, but I'm not going to be spending the next 5 years making all the sprites I need for the game. It also has the added benefit of looking <i>exactly</i> like the portrait and the faceset.<br />
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Other than that, I've finished the last and final versions for all party portraits, as well as all the emotion facesets for the girls. Still need to finish the guys, but that shouldn't take too much time.<br />
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I've also gone through the game plan again and cut out some of the mechanics and features I was planning to incorporate. Though they would fit into the game well, they would take a lot of time to develop and implement - and they might not bring as much fun as I was thinking. The list of ideas is much smaller now, but definitely more manageable. <br />
<br />
I've set a very loose release schedule for myself. I want to try and complete a portion of the revamp (first town and dungeon) by then and have a demo for everyone to play. It will be a lot of work, but I'm more motivated than ever.Lunareahttp://www.blogger.com/profile/05707634691786390314noreply@blogger.com10tag:blogger.com,1999:blog-909689538803281189.post-88578333884996148262013-04-02T14:59:00.002-05:002013-04-02T14:59:35.160-05:00Project to check outDue to illness, I haven't been able to do a whole lot of work or a whole lot of updating. I'm doing better now, health-wise, but I'm still required to rest and take it easy for a short while longer. I have an appointment tomorrow, so I hope to have more information then (not to mention a better posting schedule).<br />
<br />
In the mean time, I want to encourage you all to check out an awesome project by two of my friends:<br />
<a href="http://forums.rpgmakerweb.com/index.php?/topic/6327-x-noir-demo-available/">X-Noir</a><br />
<br />
I've known Volrath and Artbane for quite a while now, and they've always amazed me with their abilities when it comes to RPG Maker and game design in general. The things they do with writing and puzzles continue to blow me away. X-Noir also features custom art from Ronove, another close friend of whose artistic talents I'm totally jealous of.<br />
<br />
Give X-Noir a try, and more importantly, give Volrath and Artbane some feedback. :)Lunareahttp://www.blogger.com/profile/05707634691786390314noreply@blogger.com0tag:blogger.com,1999:blog-909689538803281189.post-68900887291754487272013-03-23T13:46:00.000-05:002013-03-23T13:48:00.089-05:00More Tiles - Wealthy, Poor, SpecializedContinuing with the tile upload.<br />
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Rich/Castle Tiles:<br />
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Presets:<br />
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Poor/Dilapidated:<br />
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Specialized (tailor/weaver; tavern):</div>
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<i>Please click on image to see it full-size. </i></div>
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<br />
<span style="color: cyan;"><span style="font-size: 18px;">Terms of Service:</span></span><br />
<i>Free for use in non-commercial <b>VX/VXAce</b> projects with credit. Contact me privately for use in commercial projects.</i>
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<i>Please do not re-distribute or post in other places! Link to my blog/post instead.</i></div>
Lunareahttp://www.blogger.com/profile/05707634691786390314noreply@blogger.com23tag:blogger.com,1999:blog-909689538803281189.post-13346410632102177542013-03-22T11:39:00.000-05:002013-03-23T23:07:10.633-05:00Back and tilesEep, I just noticed it's been well over a month since I've posted an update. Between work, life and health keeping me busy these past few weeks, I've barely had time to breathe. But I'm finally back on track (I hope!) and catching up on various projects.<br />
<br />
Several people have had issues downloading from Photobucket, and I'm really tired of trying to constantly switch links etc only to have Photobucket screw it up again with a new beta build. So, I'm going to be slowly reposting my resources in my blog and give you all an extra download option.<br />
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I don't want to overwhelm the blog with a ton of pictures, so they will be released in batches.<br />
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<b>Common/Middle Class Setting:</b><br />
~Living Room~<br />
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~Kitchen~<br />
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~Bedroom~<br />
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~Various~<br />
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~Windows and Walls~<br />
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<br />Lunareahttp://www.blogger.com/profile/05707634691786390314noreply@blogger.com14tag:blogger.com,1999:blog-909689538803281189.post-2659654802005864082013-02-14T20:39:00.001-06:002013-03-23T23:07:38.498-05:00TF: Fancy LampsThis week, I have a set of fancy floor lamps for you:<br />
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<b><u>Terms:</u> </b>Free for non-commercial use in any of <b>Enterbrain's RPG Maker</b> programs.<br />
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Credits: LunareaLunareahttp://www.blogger.com/profile/05707634691786390314noreply@blogger.com23