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I am a gamer, an artist and a hobbyist video game designer. When I'm not doodling one resource or another, I love to read books, make paper crafts (cards) and bake yummy goodies.

Sunday, September 23, 2012

Starlight

A very brief post to note that I'm still working on Wish Upon: Starlight. I finally found some free time yesterday and worked on one of the NPC homes:
It looks like the kind of house I'd want to visit! 

The biggest mapping time-sink for Starlight is the main star city. It's the largest of areas you will get to visit, and thus has all kinds of homes, shops and other interesting areas. It's also the first area you visit at the beginning of the game, so it has to be finished before I can move onto other areas. Phew! It's going to be so much work!

I'm going to try the new thing of mapping non-puzzle/exploration areas first and making the events, cutscenes and puzzle areas as I progress with the game.

10 comments:

  1. Looking pretty! :D And I should totally take notes because I have to do NPC houses soon as well. @_@

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    1. They're my very favorite kind of map to make! It's just so much fun imagining the lives of people who live there. It always feels like I can tell their story through the map alone. :)

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  2. This looks great! Is there a way for you to add something to the floor area where the stone and wood meet? It looks kinda funny with them being there and nothing to attach them. Sorry if I'm not making sense. :/

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    1. Yes, I was thinking about adding some kind of border or shadow. You're right that it looks funny without it, since it kind of makes it seem like the stone is floating. Definitely don't want that. XD

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    2. Hi Lunarea! This map is beautiful O_O I love how diverse and cluttered it is, without there being too little space for the player to explore. I'd like to point out a few things though:
      - What Ruby said, the trans. between flooring is a bit jarring.
      - The bed looks a tad too 2D...like the sheets are parallel to the drawn curtains of the bedset..perhaps adding bit more shadow depth to the tile(s) itself?
      - Technically isn't the plant in the top middle of the room 'in' the roof? I could be seeing it wrong ;__;

      Once again, stunning map! I imagine a botanist lives there or someone who at least loves greenery!

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    3. I've changed the map considerably, but thank you so much for the advice!

      It's funny, but the bad is all Mack/FSM. So, if there are any perspective/shading issues, it's on them. XD

      As for the plant ...If it's the one on the shelf, it's just pressed against the wall. The leaf closest to the wall literally was just one pixel cut off that side. I just imagined it was pressed against the wall and some of the leaves are bent as a result - but hard to see because they're thin and the RTP perspective is weird.

      Thanks very much for the comment! The couple living there are retired heroes who have taken up "mundane" hobbies (gardening in her case, and writing novels in his).

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  3. Your really good at making clutter. This house looks like its actually being lived in.

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  5. Shoot, logged in from the wrong account.

    Anyway, I know you've changed the map a lot, but I just wanted to point out something I missed. On your two smallest walls, the wood planks at the top seem to get cut off. D: Not sure if you caught that or not.

    I love the backstory in your charries!

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    1. Thank you! I think I said that on the forums, too.

      There were a couple small tiling issues with another one of the auto-tiles I was using, so I've been trying to go through each map and see if anything else looks off. I definitely appreciate not having to look so very close at this one, though. :D

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