- Reworked the game intro and first town.
The beginning of TUAH is supposed to teach you about the basics of the game, and yet it doesn't have any exploration, battles or puzzles until you get to the second location. So, that's been changed. The tasks of Burgunda Port will no longer be to just talk to a bunch of NPCs. It will be more exciting (and hopefully more fun).
- Made an amazing concept for one of the final locations.
I can't share what it is, but it's immensely cool. It will take a while to paint the tiles, but I think it will be worth the effort.
- Collected all the scripts I'll be using and started configuring them.
Redoing chapters 1 and 2 took forever because I had decided to upgrade some scripts. I love modern algebra's quest script, so I updated to a newer version mid-production. While it made the game much better, it was also a huge pain to update every script call, quest and switch. Definitely not doing that again!
- Started on the Database.
Another one of those "lessons you learn". I had to redo the database in the last revamp and just thinking about it now gives me a headache. This time around, the database is getting done first.
- Made final versions of the party and started on some NPCs.
A few of the essential NPCs are complete (Diana, Flora, names-I-can't-mention-yet) and I've started on random villagers.
So cute! Loving this style, now.
And that's my week in a nutshell! There was also quite a bit of planning and discussion done about battles, puzzles, etc, but I'm leaving that for the next update.
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