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I am a gamer, an artist and a hobbyist video game designer. When I'm not doodling one resource or another, I love to read books, make paper crafts (cards) and bake yummy goodies.

Monday, June 24, 2013

It's June?!?

Goodness, it seems I've gone back to being a month between postings. :(

I could say I've been pretty busy with work, but as much as it's a valid excuse, I still feel like I've neglected the blog a bit. So, I'm going to try and go back to a more frequent (and regular!) schedule.

Since I've had almost no time to work on my projects, I spent a little time going through my notebooks and game dev papers to find something interesting to talk about. And I found a list of game ideas that I really want to create. I still found them interesting and motivating, so when I do get to finish TUAH and Starlight, one of these just may be the next on the list.

Ghost Hunter (needs a better title)
Genre:
Adventure, Puzzle, Single Character
Story:
Your close friend has inherited an ancient mansion, but it's come riddled with dangerous (and deadly!) ghosts. As a talented young ghost hunter, it's your job to get rid of the ghosts and send them to the Great Beyond. But is it really possible that one single mansion is the epicenter of so much ghostly activity? Or is there something more nefarious in the works?
Comments:
I wanted to create a game that has a smaller scope and a more limited setting. The entire game happens in the mansion and its immediate surrounding (garden, cemetery, stables, chapel). It's loosely based on the many awesome point-and-click adventures I've played over the years - and that's my favorite game genre.

Albeon: Marigold's Story
Genre:
Adventure, RPG
Story:
As the middle child of a family of 12, Marigold feels ignored and invisible to her family. After having a fight with her family, she makes a wish that she were the only child. The next morning, it comes true. But being an only child is not as great as Marigold thought, and she decides to go on a inter-dimensional quest to find her brothers and sisters.
Comments:
This is a light-hearted RPG that basically deals with family dynamics and the classic question of whether the grass is really greener on the other side. It appeals to me because it's not about saving the world (though that's also fun to do from time to time), and also because this game takes place in a very elaborate world that I created a long time ago. I've got another dozen ideas for games that happen in Albeon.

Oracle
Genre:
Adventure
Story:
In the 2649, it's illegal to be a fortune-teller or a psychic of any sort. When Cassie has a premonition that a horrible accident will destroy her school, she's torn between warning everyone and hiding her psychic talent. With the help of her childhood friend, Hayden, Cassie is going to have to make some hard choices.
Comments:
There are two things that are amazing about this idea. The first is that it's futuristic. And there's a lot of really interesting concepts I'm hoping to introduce in terms of society, technology and general futuristic life. The second is that there's a really awesome artist that's making the main character portraits for me.


Out of all of these, I think Oracle is the most likely to be the next in line. But I've still got little bits of inspiration poking me to make the other two projects, too.

Do you have any preferences?

7 comments:

  1. I feel that "Ghost Hunter" Is used a lot and I feel in order to make a good game, you have to be original. "Albeon: Marigold's Story" However, seems to be very original. It also has the talent for prequels and sequels, which could also be very good. Oracle however is truly a mastermind of an idea. Though I feel you may have a problem with lengthy gameplay for that one. >.>; I love them all, but it's your decision really.

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    Replies
    1. Ghost Hunter does indeed have a familiar theme, but I would try to make it more original with the story and gameplay. You can't talk to the ghosts directly and reason with them to get them to cross over. So, you have to get creative and use the environment to get your message through to the ghost. For example, one of the ghosts is a young woman who died waiting for her fiance to return from a journey. To solve her case, you have to make a long-lost love letter and use her fiance's cologne on it. Once she reads it, she is open to the idea of crossing over to be with him and you continue to guide her on.

      Oracle is very fascinating, but it would definitely be a shorter game. It does also leave room for more stories set in the same place, so depending on the success, I'd probably make something else in the same universe.

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    2. Ahhh. Oracle seems the right direction. Maybe if you have time....(You know, after your done with TUAH and Starlight...Which may take awhile) you can do all three. I want to see all of them, to be honest. *squee*

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  2. I'd say you should go with Oracle once you've finished TUAH. (Don't care much about Starlight, to be honest. Not yet anyway ;) ). There's far too few good SciFi games made with RPG Maker out there.

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    Replies
    1. It's tough to really get a sense of Starlight when there's only a handful of screenshots and no demo. I'm hoping it will be more exciting once there's actual content and players can get a better feel for the game. ;)

      So far, it looks like Oracle will be the next project. I'm getting a lot of positive feedback about it. :D

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  3. Dear Lunarea, I completely agree with Gonor that it's about time for a good SciFi RPG. Oracle indeed sounds great from what you wrote about it. Being an old SciFi fan I would be happy if you did this project next^^. The other two ideas I like very much too. So I hope you have a lot of spare time in the near future ;)

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  4. Oracle sounds awesome. To be honest, I'd play whatever you make for I know the story, graphics and gameplay will be amazing :D

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