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I am a gamer, an artist and a hobbyist video game designer. When I'm not doodling one resource or another, I love to read books, make paper crafts (cards) and bake yummy goodies.

Tuesday, June 3, 2014

Resources and 2014 Indie Game contest

Just wanted to leave you all a quick note, because I've been getting a lot of PM's and e-mails about this already...

Yes, you may use my resources (both from this blog and from the official forums) in your entries for the 2014 Indie Game contest at no charge. Please make sure that you're crediting me as well as any other people/companies mentioned in my credits and TOS. I would also appreciate a link to my blog. :)

Friday, April 25, 2014

VX/XP Characters (NPCs 1)

Wow, it's been ages since I updated...

One of the last things I did for TUAH before I got super busy is to start converting NPCs into a mix of VX-Ace and RMXP. Basically, I took the VX-Ace heads and stuck them on RMXP bodies. I do like very much how it turned out, and I'd like to eventually have a huge converted database, but it might be a while before that happens.

I figured I'd share a few of the sprite sheets anyway, just in case they're useful to someone out there.

Terms of Use:
Free for use in non-commercial games made with RPG Maker products.
Please note that you must own both RMXP and RMVX-Ace in order to legally use these sprites.
Do not repost/redistribute! Link to this blog post instead.
Credits: Lunarea; Enterbrain

 Young Adult Female

Young Adult Male

Senior Female

Adult Male

 Female Child 1

Female Child 2

Enjoy, and let me know what you think. I can post a few more when I find a free moment. :)

Saturday, January 4, 2014

Fantasy Tree 2

Another freebie:

Terms: Free for non-commercial use in any of Enterbrain's RPG Maker programs.
Do not repost/redistribute! Link to this blog post instead.
Credits: Lunarea

Thursday, November 7, 2013

Holiday Window

A little holiday window for you guys. I'm pretty happy with how the twinkly lights turned out. I may just have to make some lights decorations. :D

Terms: Free for commercial and non-commercial use in any of Enterbrain's RPG Maker programs.
Do not repost/redistribute! Link to this blog post instead.
Credits: Lunarea

Saturday, November 2, 2013

Article to read

I haven't been posting very much lately. I've had too much work to do, and really nothing to post about. My game development was put on temporary hiatus, as was the majority of my random art/resources that I normally give away for free. Sorry about that!

Celianna wrote a really great article about tileset and just how much work goes into creating them. I think it's something that everyone should read and I hope that it puts some things into perspective in terms of what's involved in making tiles.

My zombie survival set, for example, took 493 hours of work total, spread over 6 months . Toward the end of the deadline, I was working 60-70 hours per week to make sure everything was top notch quality and ready for release. It was a lot of work, but I'm really happy with the end result. I hope you guys enjoy the pack, and I'm looking forward to seeing what you create with it.

With that out of the way, I want to mention that the holidays are on their way. Like every year, I'm making home-made gifts for my extended family. It will take quite a bit of time this year, as I'm doing paper art (cards, etc) as well as baking goodies. So, the updates might be sporadic until after Christmas, still. I'll try to periodically update with a stray resource or two, so hopefully it will make up for lack of consistent updates.

Saturday, August 24, 2013

Hobbies: Card Making

One of the big things I've been into lately is paper crafting - more specifically, making handmade greeting cards. I get to exercise my creativity, as well as practice various traditional art techniques. For one of the cards I made a few months ago, I got back into watercolors and came up with a fabulous sunflower. For another, I used a patterned paper to make a pinwheel that you can spin around.

Today, I finished a Steampunk-inspired birthday card and I wanted to show it off:
I haven't decided who's going to be getting it quite yet (I have to find a fellow Steampunk enthusiast first), but it came out pretty neat. The best part is hard to see in the picture, but there are areas that are torn off. So, there are these raised little paper edges that are fun to touch.

Anyone else have neat crafting projects/hobbies?

Sunday, August 11, 2013

Title/Game Over Graphics

Here are a few pictures I've created for a title or "game over" screen. They're pretty simple, but maybe they'll be useful to someone out there. Click on images to see full versions.

Purple Night Variety:
Background for titles.

I couldn't decide if I liked Game Over or The End better, so both are included.

Blue Night Variety:
Title Background

The background image does not scroll, but you could also use it as a parallax image in small (17x13) maps.

Saturday, July 20, 2013

Tutorial 4: Painting Tiles

Part 4 of the tile-making tutorial is up:
Click Here

And just so this post has a bit more content than just 8 words and a link, here's a screenshot of a side-project:
Once it's gotten a bit further along, I'll share some more details.

Friday, July 5, 2013

Mini Pack (Mega Flowers)

The mini-pack of resources has been released!
You can grab it here, for free.

Monday, June 24, 2013

It's June?!?

Goodness, it seems I've gone back to being a month between postings. :(

I could say I've been pretty busy with work, but as much as it's a valid excuse, I still feel like I've neglected the blog a bit. So, I'm going to try and go back to a more frequent (and regular!) schedule.

Since I've had almost no time to work on my projects, I spent a little time going through my notebooks and game dev papers to find something interesting to talk about. And I found a list of game ideas that I really want to create. I still found them interesting and motivating, so when I do get to finish TUAH and Starlight, one of these just may be the next on the list.

Ghost Hunter (needs a better title)
Adventure, Puzzle, Single Character
Your close friend has inherited an ancient mansion, but it's come riddled with dangerous (and deadly!) ghosts. As a talented young ghost hunter, it's your job to get rid of the ghosts and send them to the Great Beyond. But is it really possible that one single mansion is the epicenter of so much ghostly activity? Or is there something more nefarious in the works?
I wanted to create a game that has a smaller scope and a more limited setting. The entire game happens in the mansion and its immediate surrounding (garden, cemetery, stables, chapel). It's loosely based on the many awesome point-and-click adventures I've played over the years - and that's my favorite game genre.

Albeon: Marigold's Story
Adventure, RPG
As the middle child of a family of 12, Marigold feels ignored and invisible to her family. After having a fight with her family, she makes a wish that she were the only child. The next morning, it comes true. But being an only child is not as great as Marigold thought, and she decides to go on a inter-dimensional quest to find her brothers and sisters.
This is a light-hearted RPG that basically deals with family dynamics and the classic question of whether the grass is really greener on the other side. It appeals to me because it's not about saving the world (though that's also fun to do from time to time), and also because this game takes place in a very elaborate world that I created a long time ago. I've got another dozen ideas for games that happen in Albeon.

In the 2649, it's illegal to be a fortune-teller or a psychic of any sort. When Cassie has a premonition that a horrible accident will destroy her school, she's torn between warning everyone and hiding her psychic talent. With the help of her childhood friend, Hayden, Cassie is going to have to make some hard choices.
There are two things that are amazing about this idea. The first is that it's futuristic. And there's a lot of really interesting concepts I'm hoping to introduce in terms of society, technology and general futuristic life. The second is that there's a really awesome artist that's making the main character portraits for me.

Out of all of these, I think Oracle is the most likely to be the next in line. But I've still got little bits of inspiration poking me to make the other two projects, too.

Do you have any preferences?