Joerao has been on a roll! He has already composed 8 fantastic pieces that I can't wait to share with you. They add so much to the atmosphere that it's tough to imagine the maps without them. A big thank you to Joerao, if I haven't said it enough.
I've gotten a few e-mails/pm's from you guys, asking a few interesting questions! Since they're generating some great discussion, I wanted to share them with everyone.
Q) Is Twice Upon a Hero a sequel to another game? Where can I download the first game?
A) TUAH is a first game, though it has a very heavy back story. I could probably make an entire game out of the past events with Azazel and it would be a classic (though perhaps cliche) fantasy game. I've been toying with the idea of making a prequel after TUAH is done. It will depend on general interest, though.
Q) Do you have any side projects?
A) Nope. I've found that working on one project at a time helps me keep focused and working even when I'm not feeling particularly inspired. I do have a notebook full of ideas for projects that's constantly getting filled up. After TUAH is finished, I think the most difficult part will be to decide which idea to work on next.
Q) Why is this chapter going so slowly?
A) Real life gets in the way, I'm afraid. I'm currently in the process of buying a house and moving. If things go as planned, life will be back to normal within 3 months and I'll be able to devote more time to TUAH.
Q) How do you keep focused on just one project?
A) I keep a to-do list. Small goals that are easier to achieve give a sense of accomplishment that inspires me to do more. Things like making a map, figuring out a puzzle or finishing a section of the database are great motivators. Comments are also a tremendous boost to my inspiration. Just knowing that there are people out there that want to see the story completed makes me want to complete it that much more.
Q) Do you listen to music when you're working?
A) Yep! It drowns out the background noise that makes it easier to focus and it can also give me a good sense of the direction things are going. I frequently listen to music I'll be using in the game while mapping. It puts me in the right mind frame and makes it easier to invoke a particular atmosphere or emotion.
Q) Who's your favorite character?
A) That's a tough one. I like them all for very different reasons and it's really fun to let their personalities shine through dialogue and action. If I had to pick one, I'd probably pick Nic (whom you haven't met just yet!) or Alistair.
Q) Did you base your characters on real people? What character are you most like?
A) I probably did initially base parts of the characters on someone I know, just because it's easier to work with a frame of reference in mind. However, they've all grown and they're not so similar to their references anymore.
I've tried to stray from injecting my own personality into the game too much, so there isn't a single character I'm like. A mix of Penelope and Claudia might come close.