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I am a gamer, an artist and a hobbyist video game designer. When I'm not doodling one resource or another, I love to read books, make paper crafts (cards) and bake yummy goodies.

Wednesday, August 17, 2011

Week 7: Polishing old content

I've spent most of past week fiddling around with some of the older content. As a few of you had kindly pointed out, there was starting to be a big disparity between the early chapter 1 and the latest content I've shared. I've already mentioned that a very large part of this was due to the fact that I have a lot more resources available now. But some of it also has to do with my understanding and level of comfort with the VX style.

The biggest thing that's changed in the later screenshots vs the early ones is the palette. When I started TUAH, I had jumped into it straight from using RMXP. Not only did I find that VX had a completely different style (painted vs pixel), but the palette was very different. XP favored less saturation and range in value.

I've grown to love the rich and saturated colors of VX and you can certainly see that in the later screenshots. But those first ones? Not so much. It also didn't help that I relied a lot on Mack's tiles. They're less saturated than the RTP and end up giving the map a more faded look. It's very useful when going for that sort of atmosphere, but it starts to stick out when it's beside the RTP.

So, I've gone back and changed some of the tiles around. It really helped that I was using lots of layers. It took almost no time at all and I think it makes a huge difference in making the game more cohesive. I will eventually go back and change Burgunda Port, Summervale and Sparrowight Academy as well, but I will try not to delay releasing the new chapter just for that.

Other than that, I've done some error fixing and script customization. A couple of you mentioned that you'd like to have a record of completed quests and I really like that idea. I had already planned to do that with the main quests - since they're almost like a record of the events that happened. I'll be spending a day or two doing the same thing with the side quests as well.

I'm also pondering doing an open beta here on the blog. I know there are at least 4 people willing to beta for me and I'm super grateful. But maybe errors and feedback would go faster with an open beta?

2 comments:

  1. I really love the new forest map! When you finally finish your game 100%, it is going to be one of the best looking VX-RTP-inspired games out there. :P

    I'd love to help with beta-ing! I don't know if I was one of those four, but I think it'd be fun. What do you mean by "open-beta" though?

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  2. Hehe, I sure hope it'll be a good RTP-styled game! So many people diss the RTP style, when it's really a fantastic base. Maybe some naysayers will change their mind after TUAH is complete.

    You were definitely one of my 4 people! I am pushing through to finish the content before too long, since I know school is coming up and whatnot.

    By "open-beta", I meant just posting the beta build here on the blog and letting all the readers download. Hopefully they would post any errors/suggestions too!

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