In this entry, I'm going to talk a little bit about the Ace side-project I'm working on. I won't be sharing too much about the plot, mind you, as I'd like most of it to stay a surprise until I can give you guys a demo.
I will say that it's a fairly lighthearted and sweet game that will be relatively short. I want to complete it quickly, preferably before fall. I guess all will depend on timing and how much work I can do in a given day. To this end, I've settled on a total of 30 locations. This includes all dungeons/exploration areas, towns, and cut-scene places. The map count will probably be only slightly larger, and that's mainly due to having individual maps for inner town homes.
I haven't decided whether I will be including battles or not. On one hand, I think most players find them quite fun and they're pretty necessary. On the other hand, I seriously despise all the hair-pulling database work that comes with it. Maybe I will recruit someone to help me with that portion of the game.
The rest of the game will be focused on doing variously-themed quests. There will be a single item shop in the main city. A blacksmith, a cook and an alchemist will have equipment and items you can trade materials for. And, of course, doing quests will give great rewards.
There won't be any morality points, but there will be opportunities to build relationships with party members. Doing quests that fit into the party members' area of expertise will also raise your relationship with them. This will unlock possible endings (yes, multiple endings!) and quest trees.
I have to pace myself to not add too much stuff, so I want to aim for 6-8 hours of total gameplay.
I'm also archiving some ideas for possible sequels.
Lastly, a screenshot (which most of you have probably seen by now):