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I am a gamer, an artist and a hobbyist video game designer. When I'm not doodling one resource or another, I love to read books, make paper crafts (cards) and bake yummy goodies.

Thursday, April 5, 2012

Non-commercial

I had been doing research on going commercial for a while now. Mostly it's been market research and general game theory. I figure that I have the best chance to make a profitable game if I know what kind of thing sells. Gamers can be a difficult bunch to please!

One thing that I had left for last was the personal business aspect of it. Things like establishing a business license, taxes and that sort of thing. In part because this info wasn't as easy to access, but also because I wanted to know enough about how the business works before investing time/money into personal business paperwork.

After chatting with a few developers, I've come to the conclusion that it's not something I want to do right now. I like the process of making games, drawing art etc, and I'm afraid that going commercial will result in me spending more time on the business part than the design. Not to mention that there is incredible pressure that comes with being paid to do any kind of work.

So, this little VX side game will be free.
And here's a little eye-candy screenshot.

I'll probably make a more elaborate post once this super-secret project is more underway.

2 comments:

  1. I think that's a good choice for right now. I feel when you get done with a few projects, you'll be more comfortable going commercial as you have your development of a good idea down, you can slowly start to add the business side of it.

    In regards to the screenshot, I really want to play with the little RTP boat. It's so cute! And totally would be a cool boat for any regular sized RTP kid. :P

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    1. I definitely want to finish a project. I mean, despite being super awesome, TUAH is definitely extremely ambitious and it will take me a while to finish. I don't think I would have that kind of time with a commercial project. So, I would want to go with a smaller concept and spend most of the time on what I can customize. Going simpler is always a challenge, because I'm always tempted to keep adding this and that.

      Yes! There's some gameplay involved with that little boat. It's going to be pretty fun. :)

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